resume


CASSIDY AQUILINO-BERG
{ mutantcassidy@gmail.com }
Phone number and Address available upon Request

Portfolio @ mutantcassidy.com

EDUCATION
__________________________________________________________________________________________

Ringling College of Art and Design, Sarasota, FL

BFA 2014, Major: Game Art and Design
  • Scholarships awarded for artistic merit include National Art Honors Society Scholarship, CCART Scholarship, Chuck Smith General Scholarship, Richard and Virginia Crossley Scholarship 
  • One of two Game Art nominees for Ringling’s “Trustee Scholarship”, 2013-2014 
  • “The highest honor a Ringling College student can be awarded: acknowledges students who
  • demonstrate campus leadership as well as excellence in their work.”

SKILLS_________________________________________________________________________________________________


Advanced Proficiency of Unity, Maya (modeling, UVing, texturing), Zbrush (organic sculpting, texturing), Unreal Development Kit, Photoshop, xNormal, Crazy Bump, Traditional Art (drawing, printmaking, papercraft). Advanced Working Knowledge of Quixel Suite, 3D Coat, Adobe Premiere Pro.

WORK EXPERIENCE____________________________________________________________________________________

Environment Artist, Monster Squad, Seattle, WA, November 2018 – January 2020
  • Worked as a team to establish the look of the environments of upcoming unannounced game
  • Created in-game assets (modeling, texturing, managing in-editor in Unreal)
  • Established modular pipeline for City sets
  • Worked closely with design to create props and architecture worked in a semi-procedural world building system
  • Created style benchmark art assets for the environment that established texture workflow with Substance Painter and modeling shape language used for internal consistency and for outsourcing
Environment Artist, E-Line Media, Seattle, WA, April 2017 – May 2018
  • Worked as a team to establish the look of the environments of upcoming Beyond Blue in pre-production
  • Created in-game assets (modeling, texturing, managing in-editor in Unity) for Beyond Blue
  • Worked collaboratively with design to create appealing, rich spaces that are integrated with play 
Environment Artist, Harebrained Schemes, Kirkland, WA, November 2014 – April 2017 
  • Worked as a team to create the look of the environments of upcoming Battletech 
  • Created in-game assets (modeling, texturing, managing in-editor in Unity) for the upcoming Battletech 
  • Set dressed maps for Battletech in Unity; involving working with designers to create fun, playable, and visual appealing environments for maps 
  • Worked collaboratively to visualize the world of the Shadowrun: Hong Kong & Shadows of Hong Kong 
  • Created concept art to sell the visual style on Shadowrun: Hong Kong’s highly successful Kickstarter 
  • Drew isometric environment concepts, painted 2D isometric environment assets, and setdressed in-game environments for production of the Shadowrun: Hong Kong and Shadows of Hong Kong for PC 
Environment Art Intern, Harebrained Schemes, Kirkland, WA, May 2012 – August 2012, May 2013 - July 2013 
  • Helped visualize the world of Shadowrun Returns and Shadowrun: Dragonfall for the PC and Mobile 
  • Painted 2D isometric environment assets for Shadowrun Returns and Shadowrun: Dragonfall 
  • Assisted in creating the environment asset pipeline during pre-production of Shadowrun Returns 
  • Researched and pitched environment concepts for Shadowrun: Dragonfall for pre-production 

LEADERSHIP EXPERIENCE_____________________________________________________________________________

Mentor, Pixelles, May 2016 – August 2019
  • Mentoring women looking to make their way into the game industry and art world 
  • Giving feedback on portfolios and giving guidance as to how to form their portfolios to the jobs they want 
  • Answering any questions mentees have about the industry from my personal experience 
  • Being the benefactor of getting to meet awesome ladies excited about art and learning 
President, Ringling Game Design Club, Sarasota, FL, April 2012 – April 2013
  • Lead and organized fun, interactive weekly activities for peers that incorporated game design principles 
  • Worked with TEDx Sarasota to organize a Game Jam for ‘Intelligent Gaming Matters’ Summit and a World Jam for ‘12.12.12. Creativity Matters’ Summit both with a diverse audience of over 250 patrons 
  • Contacted industry professionals and moderated talks from companies including thatgamecompany, Vigil, Bitmonster, and Supergiant Games 
  • Organized fundraisers and raised over $2500 to assist loyal members in attending the Game Developers Conference 

INTERESTS____________________________________________________________________________________________

Puppets, meditation, video games, subconscious mind, creative writing, coffee, mycology, poetry, and embroidery.

References available upon Request