Untitled Monster Squad Game {October 2018 - January 2020}
Pre-Production Style Test; Responsible for look of environment, textures, foliage, terrain asset production; Unity
Beyond Blue {E-Line Media/BBC Blue Planet, April 2017 - May 2018}
Responsible for look of environment, textures, foliage, terrain asset production; Unity
Responsible for look of environment, textures, foliage, terrain asset production; Unity
Responsible for look of environment, textures, foliage, terrain asset production; Unity
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Pre-Production Concept Art for upcoming Untitled Ocean Game; Responsible for all work |
Battletech {Harebrained Schemes, 2016 - 2017}
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Early Pre-Alpha In-Game Screenshot of upcoming Battletech (HBS); Responsible for collaboration on look of environment, terrain asset production; Unity |
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Early Pre-Alpha In-Game Screenshot of upcoming Battletech (HBS); Responsible for collaboration on look of environment, terrain asset production; Unity |
Shadowrun: Hong Kong {Harebrained Schemes, 2014 - 2015}
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Concept for Shadowrun: Hong Kong; Responsible for original iso concept and iterations for pre-production |
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Concept Process for Shadowrun: Hong Kong; Responsible for original iso concept and iterations for pre-production |
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In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
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In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
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In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
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In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing
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In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
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In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City |
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In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City |
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In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City |
Shadows of Hong Kong, Shadowrun: Hong Kong Expansion {2016}
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In-Game Screenshot of Shadows of Hong Kong, a Shadowrun: Hong Kong expansion; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
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In-Game Screenshot of Shadows of Hong Kong, a Shadowrun: Hong Kong expansion; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
Personal Work
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Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014 |
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Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014 |
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Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014 |
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Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014 |
Thanks for visiting and have a stellar day!