Untitled Monster Squad Game {October 2018 - January 2020}
Pre-Production Style Test; Responsible for look of environment, textures, foliage, terrain asset production; Unity
Beyond Blue {E-Line Media/BBC Blue Planet, April 2017 - May 2018}
Responsible for look of environment, textures, foliage, terrain asset production; Unity
Responsible for look of environment, textures, foliage, terrain asset production; Unity
Responsible for look of environment, textures, foliage, terrain asset production; Unity
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuZ5aY_UwYVcgmt4s8On2blLwzi0GeV-ji78AIwShA71y9IaLm17B23lG9R6bjSKSuyQ0KlxyImnpRxFDmct4DYcCvQOl8eaIFdisphi5MEpH8tmukztRmk6WfoGzJ1CvSeHLWwXZuVJiF/s640/oceanCarousel-wide_finalweb.png) |
Pre-Production Concept Art for upcoming Untitled Ocean Game; Responsible for all work |
Battletech {Harebrained Schemes, 2016 - 2017}
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyKVSp5mj-mnDfKL6gLLON-G0DoEVk8-TQLCycD1z9auw_VGYXh1imKw_i8EhZ0rippzw6uUl73QeRTxuhTIssWpVVfTr1j8oXZClGv55ejUfH6D2aAQmio9jP1H8FtNrPttx0ipb9uai3/s640/maxresdefault.jpg) |
Early Pre-Alpha In-Game Screenshot of upcoming Battletech (HBS); Responsible for collaboration on look of environment, terrain asset production; Unity |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3SkaDDDtsQ_eXD1uL1kFOFuFKLxNdWmAXueSjFBwnKjd6Vytl25rJldGHnSS01RJWrJbB4F1F_9mCG1_7R_BuHMQ5SXpTJ6uX0T-8vJhFEBzsLJvqb_p30VOUQBzr_UpbGKkKd_9s9pk5/s640/battletech-1_orig.jpg) |
Early Pre-Alpha In-Game Screenshot of upcoming Battletech (HBS); Responsible for collaboration on look of environment, terrain asset production; Unity |
Shadowrun: Hong Kong {Harebrained Schemes, 2014 - 2015}
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOsu1u7e2HvCWhRPrBOxaEh3DpAL19xF2wsJ_WywMiOsUcVBcwhCUCwz1-8mlw9ycu2cxbjNLFaBFmi_kgok5cYVq7y3vUZP1T_p1dbTzBmLQC3XN7tAABSQJdaTcwEWq0VuOMvm-RGfJ7/s640/shadowrunHK_HBS.png) |
Concept for Shadowrun: Hong Kong; Responsible for original iso concept and iterations for pre-production |
![](https://ksr-ugc.imgix.net/assets/003/201/929/1aefa1ae5b75d9bf0c50bd446c4bec31_original.gif?w=639&fit=max&v=1422482717&auto=format&gif-q=50&q=92&s=5da543d9b79759c0d90748f4f3bd5175) |
Concept Process for Shadowrun: Hong Kong; Responsible for original iso concept and iterations for pre-production |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCBTAd3ZxFxJ1f5ZChozHdWcBVWjNWpEINWlO2kmeYKcwIt6fGjd9jt6mgYpOlfXd4Pk9kruwsNY8q0zc-7b1Bg4th0zS2QLXLtS4l1-rdGHU3ym5m86umcB3D0NwsRcWgF6WBiWrreRH6/s640/SRHK_screenshots_portfolio_03.png) |
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw64v9JqBoYDD25R4LZ7lRf9hwUU8UzahoLRPYJDlmUN309rLFEvx4ayltf6PeGTGs4wZaaKJywx7pjH3WlfcUmwDWNHL9KZ12hh3OAcD3hc6K4-h5AYJVR5j2g1LURZ25buob9STrcqE7/s640/SRHK_screenshots_portfolio_02.png) |
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigjSwUYghyJk5EOqppqgTHTCH7NimidL_gq1aR0a5vZHL5b0NGMDUQjCwlTGeRWdc_0fofE-pk36rCdXkSfo6Ya504EdUQ3kEfkycEID0eWjdYBhRkKQaaB7FM_0K91XIRnWFKZYHCAezD/s640/SRHK_screenshots_portfolio_01.png) |
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7-aaC1ijZbb-3_9K-My8RG7ymv5fA4iLVMMhyphenhypheneyn6mAU399qe__8AjlOU2YKZeqvoZ6gRfcPTCl0Y7Mfxg5Q0UmzVryCXUYzPl6faLCsOjgAzuWBs_kGUWag69Cyi60EHmLgFdQk8-97e/s640/SRHK_screenshots_portfolio_04.png) |
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH3tJrwzZC2DcktZDdZSwL-sTuNwTRIpPTJfB5yQ6teNArspdtPBexxXZkTGt2XHxo8HuSoylttmtteXpIcgZXOWAAjuQSlW-vV7WOhz1z88BBaIwLt3AUWsEytDnDapXdMB5b2yoYO8SN/s640/SRHK_screenshots_portfolio_05.png) |
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2K4PVI678cbkXntOctr6n_9hsExgpNIhb2zd4CQ5tBtmoSRoHCqxgNv6CPXjWNXOArLZJldD97pWYlXmEESf7g_bfaJv7Kjt97ue_2H7Y3_8S6niwG1nCrNOU4wfyC1DW3NrrdFW37WR/s640/SRHK_screenshots_portfolio_06.png) |
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City |
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![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiUW5deiuMg8g3UDFsH8eoW1z61-zkn7LQJk0Jvdc2Lf8XTdYehFKsMoyFJD-CWpvvQbCtKRg6KxYTsdB5NL_8beXrx1JhPgYzaFmAGd1PATb70VMjHP5XL7uYsJYPko6ObgWsDnUDbS1x/s640/SRHK_screenshots_portfolio_08.png) |
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgArA466HNDRrVkeIO15lDj2FvTfDnJA1YOOFsegVL0jDfvSfKPIPDpjBHIJQPWJXXHB13R8K4yPSD_0wSWfDKSQEwoKCJ38zNiGqnxpZDome4NxQ7KaitNwQ5l23m0I94aQesD19kfVQyX/s640/SRHK_screenshots_portfolio_07.png) |
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City |
Shadows of Hong Kong, Shadowrun: Hong Kong Expansion {2016}
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje2VPE4UqdtktNPSjWOEBeGPquC0yQ9XdJvBsPFX-74rI5TYola-8sEpL_KypV6OdIHskQe0s2RxByhbO1a27-awvQjvkC9ssbtwa1h41hm0OpwUEnCDNr5G2vBqKbQadZwUFQt2gAZ68J/s640/SRHK_screenshots_portfolio_09.png) |
In-Game Screenshot of Shadows of Hong Kong, a Shadowrun: Hong Kong expansion; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipvKkdW7TwkCqF6mB6gJvSgLOFtHQ9493nPPx_H36I_EZu3HdRCaEzPviCfzL_FyI5pgYz_pVatXIKtomopnS9kn6fASAdaHP560FnX_nmvvVxX8kdY8RtoLhLr1Gl81GrQ307ZTpLMHfK/s640/SRHK_screenshots_portfolio_010.png) |
In-Game Screenshot of Shadows of Hong Kong, a Shadowrun: Hong Kong expansion; Responsible for environment concept, prop design, lighting, and in-game environment set dressing |
Personal Work
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmmzdkz7Cwk3Q7PGPwedFizZAMillfE2W_kmaEnAg743eCqKp67xEU_xpGE4QsGf98-HvEvMrmz738r6IVUYujGVaNolNYTA6NjPhTiqYdLQW1tx93jS66wBhNp7dwHuoSLM1FJ92DNp10/s1600/thehunt_portfolio_01.jpg) |
Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014 |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpNhPBmYJcdCRbN02nVDLmTJidIu262U7dCfVFAEu0Etu-cZBgl77yh4lkdBfqFGNTwHDpxtJDYQ_HdSHnXBk5qQ0VEXdiOaufl9rlvOdB0W5O_lbgzXJ8qYzRbLVuKsDocFsAKTD50xsJ/s1600/thehunt_portfolio_03.jpg) |
Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014 |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikYEc3oSNSsMYny4O-yDZfmYqfk8cGDF9wNR42JZJac6UuSVGNyE3zAnl32_Y5PJiyRbhUbFvOXv8to7yENDpCEboRd2TZ_Eoh-BJAPKv3Q9dVLdKxUrUex0zUHh59CugzUGjPK3MkV-kP/s1600/thehunt_portfolio_02.jpg) |
Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014 |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1lmLk9DBUT50M5Io5AO7jdX6AdkRNrQ82WAqsiy4TAZCRvwxwavIASjNuBxF9YTYG-zn2L04BVscDFIgR-kBk6W1Va2TJnamP4FtQ_8yAPoCYC1o8RR0ls8VYZt-MgWOJXoWawqv9kirA/s1600/thehunt_portfolio_04.jpg) |
Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014 |
Thanks for visiting and have a stellar day!