resume


CASSIDY AQUILINO-BERG

{ mutantcassidy@gmail.com }

Phone number and Address available upon Request

Portfolio @ mutantcassidy.com


EDUCATION__________________________________________________________________________________________
Ringling College of Art and Design, Sarasota, FL
BFA 2014, Major: Game Art and Design
  • Scholarships awarded for artistic merit include National Art Honors Society Scholarship, CCART Scholarship, Chuck Smith General Scholarship, Richard and Virginia Crossley Scholarship
  • One of two Game Art nominees for Ringling’s “Trustee Scholarship”, 2013-2014
      “The highest honor a Ringling College student can be awarded: acknowledges students who
      demonstrate campus leadership as well as excellence in their work.”


SKILLS_________________________________________________________________________________________________
Advanced Proficiency of Unity, Maya (modeling, UVing, texturing), Zbrush (organic sculpting, texturing), Unreal Development Kit, Photoshop, xNormal, Crazy Bump,  Traditional Art (drawing, printmaking, papercraft). Advanced Working Knowledge of Quixel Suite, 3D Coat, Adobe Premiere Pro.


WORK EXPERIENCE____________________________________________________________________________________
Environment Artist, Harebrained Schemes, Kirkland, WA, November 2014 – Present
  • Worked as a team to create the look of the environments of upcoming Battletech
  • Created in-game assets (modeling, texturing, managing in-editor in Unity) for the upcoming Battletech
  • Set dressed maps for Battletech in Unity; involving working with designers to create fun, playable, and visual appealing environments for maps
  • Worked collaboratively to visualize the world of the Shadowrun: Hong Kong & Shadows of Hong Kong
  • Created concept art to sell the visual style on Shadowrun: Hong Kong’s highly successful Kickstarter
  • Drew isometric environment concepts, painted 2D isometric environment assets, and setdressed in-game environments for production of the Shadowrun: Hong Kong and Shadows of Hong Kong for PC

Environment Art Intern, Harebrained Schemes, Kirkland, WA, May 2012 – August 2012, May 2013 - July 2013
  • Helped visualize the world of Shadowrun Returns and Shadowrun: Dragonfall for the PC and Mobile
  • Painted 2D isometric environment assets for Shadowrun Returns and Shadowrun: Dragonfall
  • Assisted in creating the environment asset pipeline during pre-production of Shadowrun Returns
  • Researched and pitched environment concepts for Shadowrun: Dragonfall for pre-production


LEADERSHIP EXPERIENCE_____________________________________________________________________________
President, Ringling Game Design Club, Sarasota, FL, April 2012 – April 2013
  • Lead and organized fun, interactive weekly activities for peers that incorporated game design principles
  • Worked with TEDx Sarasota to organize a Game Jam for ‘Intelligent Gaming Matters’ Summit and a World Jam for ‘12.12.12. Creativity Matters’ Summit both with a diverse audience of over 250 patrons
  • Contacted industry professionals and moderated talks from companies including thatgamecompany, Vigil, Bitmonster, and Supergiant Games
  • Organized fundraisers and raised over $2500 to assist loyal members in attending the Game Developers Conference


INTERESTS____________________________________________________________________________________________


Puppets, meditation, video games, card games, active learning, creative writing, tea, hiking, reading, and comic books.

References available upon Request