portfolio



Untitled Monster Squad Game {October 2018 - January 2020}

Pre-Production Style Test; Responsible for look of environment, textures, foliage, terrain asset production; Unity


Beyond Blue {E-Line Media/BBC Blue Planet, April 2017 - May 2018}

Responsible for look of environment, textures, foliage, terrain asset production; Unity


Responsible for look of environment, textures, foliage, terrain asset production; Unity


Responsible for look of environment, textures, foliage, terrain asset production; Unity

Pre-Production Concept Art for upcoming Untitled Ocean Game; Responsible for all work


Battletech {Harebrained Schemes, 2016 - 2017}

Early Pre-Alpha In-Game Screenshot of upcoming Battletech (HBS); Responsible for collaboration on look of environment, terrain asset production; Unity

Early Pre-Alpha In-Game Screenshot of upcoming Battletech (HBS); Responsible for collaboration on look of environment, terrain asset production; Unity


Shadowrun: Hong Kong {Harebrained Schemes, 2014 - 2015}


Concept for Shadowrun: Hong Kong; Responsible for original iso concept and iterations for pre-production

Concept Process for Shadowrun: Hong Kong; Responsible for original iso concept and iterations for pre-production


In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing


In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City

In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City

Shadows of Hong Kong, Shadowrun: Hong Kong Expansion {2016}


In-Game Screenshot of Shadows of Hong Kong, a Shadowrun: Hong Kong expansion; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

In-Game Screenshot of Shadows of Hong Kong, a Shadowrun: Hong Kong expansion; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

Personal Work



Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014

Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014

Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014

Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014




Responsible for all work; Created for Modular Building Project in BFA program for Game Art and Design at Ringling College of Art and Design; 2013

Click here to see the process work from the Modular Building Kit project


                                                                                                                                                            








                                                                                                                                                            









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