portfolio



Battletech {Harebrained Schemes, 2016 - Present}

Early Pre-Alpha In-Game Screenshot of upcoming Battletech (HBS); Responsible for collaboration on look of environment, terrain asset production; Unity

Early Pre-Alpha In-Game Screenshot of upcoming Battletech (HBS); Responsible for collaboration on look of environment, terrain asset production; Unity
{ Most recent work on Battletech with Harebrained Schemes can be requested and received through NDA with HBS! }

Shadowrun: Hong Kong {Harebrained Schemes, 2014 - 2015}


Concept for Shadowrun: Hong Kong; Responsible for original iso concept and iterations for pre-production

Concept Process for Shadowrun: Hong Kong; Responsible for original iso concept and iterations for pre-production


In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing


In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City
In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City

In-Game Screenshot of Shadowrun: Hong Kong; Responsible for environment concept, prop design, lighting, and in-game environment set dressing; Based on Kowloon Walled City

Shadows of Hong Kong, Shadowrun: Hong Kong Expansion {2016}


In-Game Screenshot of Shadows of Hong Kong, a Shadowrun: Hong Kong expansion; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

In-Game Screenshot of Shadows of Hong Kong, a Shadowrun: Hong Kong expansion; Responsible for environment concept, prop design, lighting, and in-game environment set dressing

Personal Work


Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014

Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014

Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014

Responsible for all work; Senior Thesis for BFA in Game Art and Design at Ringling College of Art and Design; 2014




Responsible for all work; Created for Modular Building Project in BFA program for Game Art and Design at Ringling College of Art and Design; 2013

Click here to see the process work from the Modular Building Kit project


                                                                                                                                                            








                                                                                                                                                            









Thanks for visiting and have a stellar day!